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![]() The 10 Commandments of Improv: Part 2 By Padriac 1. Nothing exists in your scene until it has been communicated. 2. Your scene partner has made the right move. 3. While both are useful, never confuse character with caricature. 4. Even though the actor and character are two different things, they don’t always have to be separate. 5. You can contribute a lot by getting out of the damn way. 6. Make choices and moves based on instinct and confidence. Moves made for the sake of making a move or out of fear won’t help you, your scene partner, or the scene. 7. The laughs will be there. The part of the scene where you’re not getting laughs is what leads to the part that will. Just have some patience. 8. Don’t be afraid to say it. Subtlety is great, but if no one knows what the hell you’re talking about, it doesn’t matter how great your idea is. If you see that your scene partner doesn’t know what you’re trying to do, tell them. Otherwise, you’re both left out there waiting for each other to do something instead of actually doing it. 9. Despite commandment #6, you can also embrace fear. For example, if you’re afraid of silence, use the silence. If you can take control of scenic aspects that scare you, they can become tools rather than hindrances. 10. Do it. No one paid to watch you and your team discuss things. Instead of agreeing that it would be cool if you released the kraken and talking about what would happen, just release the damn kraken and clean up after it’s done wrecking everything. By doing and not discussing, you’re giving up control of the action, which is scary. Your ideas turn from theory into fact, and it will lead you into uncharted territory. Just keep forging ahead and you’re bound to find something cool, even if it’s not what you expected. In other words, a theoretical donut isn’t as tasty as a real one, so let’s stop explaining the donut and just eat it. |
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